miércoles, 22 de mayo de 2013
jueves, 7 de marzo de 2013
lunes, 11 de febrero de 2013
Collaborative Work
In grups of 5 we are going to choose one of this topics:
- Interactive Boards
- Personal Learning Enviroment
- Augmented reality in education
- Digital literacy
- Free software and GNU licences
- Social networks and education
You have to:
- Choose a leader with personal gmail
- You are going to work in minigroups of 2
- One of the groups are going to search in google
- Other of the groups are going to search in delicious and mister-wong
- All the information that you have you are going to put in a google drive file.
- Your leader is going to order the information about your topic and then put in in another google drive file.
In the file you have to write:
- Minimun two videos about it
- Minimum 10 interesting links
- A theorical framework
- Your personal group opinion about it
- Interactive Boards
- Personal Learning Enviroment
- Augmented reality in education
- Digital literacy
- Free software and GNU licences
- Social networks and education
You have to:
- Choose a leader with personal gmail
- You are going to work in minigroups of 2
- One of the groups are going to search in google
- Other of the groups are going to search in delicious and mister-wong
- All the information that you have you are going to put in a google drive file.
- Your leader is going to order the information about your topic and then put in in another google drive file.
In the file you have to write:
- Minimun two videos about it
- Minimum 10 interesting links
- A theorical framework
- Your personal group opinion about it
miércoles, 6 de febrero de 2013
eXtreme Collaboration
En la BETT 2013 en Londres se presentó un add-on para SMART Notebook muy interesante. Es un programa que nos permite insertar respuestas de alumnos directamente y en tiempo real desde ordenadores o dispositivos móviles de alumnos a nuestra pizarra digital.
He creado un tutorial de uso de este excelente programa que aun está en la Beta.
También os inserto un video sobre el funcionamiento:
viernes, 1 de febrero de 2013
Augmented Learning Enviroments
NOTEBOOK FILE
Basogain, X., Olabe, M., Espinosa, K., Rouèche, C., & Olabe, J. C. (2007). Realidad Aumentada en la Educación: una tecnología emergente. Libro Actas Online Educa Madrid 2007., 24-29.
Bayón, L y
Grau, J.M. (2009). Nuevas herramientas para la transición de las clases
magistrales a las clases interactivas, en el marco del EEES. XVII Congreso
Universitario de Innovación Educativa en las Enseñanzas Técnicas (CUIEET 2009),
Valencia.
Beauchamp, G. y
Kennewell, S 2. (2010). Interactivity in the classroom and its impact on
learning. Computers & education, 54(3), 759-766.
Beeland, W.
(2002). Student engagement, visual
learning and technology: can interactive whiteboards help? Valdosta
State University http://chiron.valdosta.edu/are/Artmanscrpt/
vol1no1/beeland_am.pdf.
Bonnin, J.
(2010). Realidad aumentada y autismo: investigación para una intervención
educativa. UAM: Facultad de educación y formación del profesorado.
Billinghurst,
M., Dünser, A., & Grasset, R. (2008). The design of a Mixed-Reality book:
is it still a Real Book? HIT Lab NZ.
University of Canterbury.
Billinghurst,
M., Kato, H., & Poupyrev, I. (2001). The Magicbook: moving seamlessly
between reality and virtuality. IEEE
Comput Graph Appl, 21(3).
Drummond, T.
(2007). Realidad aumentada: para vincular la información y el mundo real Revista ABB, 1, 70-72.
Gallego, D,
María, L C, & Dulac, J. (2009). La pizarra digital interactiva como recurso
docente. Teoría de la educación, 10(2), 127-145.
Istvan, F.
(2009). Interactive boards and their function in education. International
Journal of Advanced Corporate Learning (iJAC), 2(1).
Jaramillo, E.,
Quiroz, J. E., Cartagena, C. A., Vivares, C. A., & Branch, J. W. (2010).
Mobile augmented reality applications in daily environments Revista EIA, 14, 125-134.
Marqués, P.
(2008): Pizarra digital: las razones del éxito. Funcionalidades, ventajas,
problemáticas. Recuperado 20 de Mayo de 2010 de Universidad Autónoma de
Barcelona: http://peremarques.pangea.org/exito.htm.
Marqués, Pere
(2002). La magia de la pizarra
electrónica. Revista Comunicación y Pedagogía, no 180.
Marshall, C. C.
(2005). Reading and Interactivity in the Digital Library: Creating an
Experience that Transcends Paper Digital
Library Development: The View from Kanazawa (pp. 127-145). Westport,
Conneticut: Libraries Unlimited.
jueves, 10 de enero de 2013
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